This tutorial came about when a friend mentioned that they would like to see a frogger style game remade, but didn't really know where to start.
Since I already had a similar game in my Blitz50 compilation, I decided I would rewrite it from scratch, expand on it slightly, and make it as easy to follow as I possibly could. However, this is not a total newbies tutorial - if you have not coded before, you would struggle tackling this tutorial - I would wholeheartedly recommend you look at my newbies tutorial first.
The tutorial has been written using GL Basic, but at 800x600, which the demo version doesn't support. However, there is a compiled game included so you can see how it turned out.
I have introduced in this tutorial a number of new features, including player lives (and a graphical representation of the number of lives left), high score (and saving the high score to the hard drive for next time), animated title screen, and a few other bits and bobs.
Do feel free to use any of this code in your own creations, as I am sure you will find some of the routines very useful.
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